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Fight Destiny 2 Final Boss Again

Pregnant and particularly strong enemy in video games

A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies

In video games, a dominate is a significant reckoner-controlled enemy.[1] A fight with a boss character is commonly referred to every bit a boss battle or dominate fight. Bosses are generally far stronger than other opponents the player has faced up to that bespeak and winning requires a greater cognition of the game'southward mechanics. Boss battles are generally seen at climax points of particular sections of games, such equally at the finish of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the chief boss in the same area or level, though more powerful than the standard enemies and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered equally function of the chief game'due south plot and is often an optional meet. A terminal boss is often the chief adversary of a game'due south story and the defeat of that grapheme provides a positive conclusion to the game. A boss rush is a phase where the player faces multiple previous bosses once more in succession.

For instance, in a run 'north' gun video game, all regular enemies might apply pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the histrion graphic symbol.[two] At times, bosses are very hard, even impossible, to defeat without being fairly prepared and/or knowing the right fighting approach. Bosses take strategy and special knowledge to defeat, such as how to assault weak points or avoid specific attacks.

Bosses are common in many genres of video games, but they are particularly mutual in story-driven titles, and are commonly previously established antagonists in the plot of the video game. Action-adventures, beat out 'em ups, fighting games, platform games, office-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, bill of fare video games, sports games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd.

The concept has expanded to new genres, similar rhythm games, where there may be a "boss vocal" that is more difficult. In MOBA games, defeating a map boss usually requires help from the other players, but it brings various benefits to the squad, such as buffs or lane push power.[3] [four] Some games, such as Cuphead, Furi and Alarm Forever, are centered around continual boss fights.[5] [6]

Characteristics [edit]

Bosses are usually more difficult than regular enemies, tin sustain more damage and are generally institute at the terminate of a level or area.[7] [8] While virtually games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (eastward.g. Shadow of the Colossus).[9] Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time.[viii] A boss battle can also exist made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that tin be destroyed by the player in battle, which may or may non grant an advantage.[vi] In games such every bit Doom and Castlevania: Symphony of the Nighttime, an enemy may exist introduced via a boss battle, but later appear equally a regular enemy, subsequently the player has get stronger or had a chance to find more powerful weaponry.[ commendation needed ]

The Legend of Zelda series and games inspired past information technology are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located inside that dungeon. The player typically acquires this item while exploring the dungeon and is given opportunity to learn to apply it to solve puzzles or defeat weaker enemies earlier facing the boss character.[10]

Dominate battles are typically seen as dramatic events. As such, they are usually characterized by unique music and cutscenes before and after the boss battle. Recurring bosses and terminal bosses may accept their own specific theme music to distinguish them from other boss battles. This concept extends across combat-oriented video games. For example, a number of titles in the Trip the light fantastic Dance Revolution rhythm game serial contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.[11]

In combat-focused games, a boss may summon additional enemies or minions or but "adds", for players to fight alongside the boss. These boosted enemies may distract from the boss battle or give time for the dominate to regenerate health, but may also give the player opportunity to regain wellness and ammo to continue the boss fight.[12]

Specific dominate types [edit]

Miniboss [edit]

A miniboss, also known as a "middle dominate", "mid-dominate", "half-dominate", "sub-boss"[13] or "semi-boss", is a boss weaker or less significant than the chief dominate in the aforementioned area or level. Some minibosses are stronger versions of regular enemies, as in the Kirby games.[ citation needed ] Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to grapheme or equipment progression. Other video game characters who usually accept the part of a miniboss are Vile (Mega Human being 10 series), Allen O'Neil (Metal Slug) and Dark Link (The Legend of Zelda series, though he appears as a final boss in Zelda Ii: The Take a chance of Link). At that place is also a subtype nicknamed the "Wolfpack Dominate", for its similarity to a pack of wolves, frequently consisting of a group of strong normal enemies that are easy to defeat on their own, but a group of them can be as difficult every bit a boss battle.

Superboss [edit]

A superboss is a type of boss about commonly establish in role-playing video games. They are considered optional enemies and do not accept to exist defeated to consummate the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered every bit part of the main game's plot or quest, more than hard even than the last boss and frequently the histrion is required to complete a sidequest or the entire game to fight the superboss. For example, in Final Fantasy VII, the role player may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will accept the identify of the final boss if certain requirements are met. This is common in fighting games such as Akuma in Super Street Fighter II Turbo. Some superbosses tin can likewise yield special items or skills that cannot be found whatever other manner that can requite a actor a significant reward during playthrough of the rest of the game, such equally added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense corporeality of health and must be defeated within a time limit past having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Shadow Fight 2 and Star Wars: Galaxy of Heroes. Toby Fox's games Undertale and Deltarune both feature superbosses in the class of Sans the Skeleton (only attainable by making it to the finish of Undertale'southward "Genocide Route"), Jevil (only accessible by locating a gear up of keys to gratuitous him from a jail cell in King'due south castle), and Spamton NEO (only accessible by bringing a deejay filled with Spamton's data to an abandoned robot in Queen's basement, or by undertaking the game'due south hidden "Snowgrave Route"). Some major video game series accept recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza.

Final boss [edit]

The final boss, last boss or end boss,[14] is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle.[xv] [16] The final boss is usually the main antagonist of the game; however, at that place are exceptions, such as in Conker's Bad Fur Twenty-four hours, where the final boss is the antagonist'southward conflicting pet. Final bosses are generally larger, more than detailed and better blithe than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the run across.[ citation needed ]

In some games, a hidden boss, referred to as the "truthful" last boss, is present. These bosses simply appear after the completion of specific boosted levels, choosing specific dialogue options or later on obtaining a particular item or prepare of items, such as the Chaos Emeralds in the Sonic the Hedgehog serial or doing a series of tasks in Metallic Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a ameliorate ending or a more than detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight, Indalecio in Star Bounding main: The 2nd Story, the Moon Presence in Bloodborne, Zero in Kirby's Dream Land 3 and Unknown in ActRaiser Renaissance.[ citation needed ]

The term "Foozle" is used to describe a cliché final boss that exists only to human action every bit the terminal problem before a player can complete the game.[17] [sixteen] Scorpia stated in 1994 that "nigh 98% of all function-playing video games can be summed upwards as follows: 'Nosotros go out and bash on critters until we're strong plenty to go fustigate on Foozle.'"[15]

History [edit]

The origin of naming the final enemy in a level or game a "boss" cannot exist readily traced, but Kotaku points to the term coming from the crime boss of a criminal gang.[18] A precursor to video game boss fights is Bruce Lee's Hong Kong martial arts films, including The Big Boss (1971), where Lee fights a criminal gang before battling the large boss,[xviii] [19] and Game of Death (1972), where Lee fights a dissimilar dominate on each level of a pagoda, which subsequently inspired the boss battles of martial arts activity games such as beat out 'em ups.[nineteen] Some other precursor is tabletop office-playing games starting with Dungeons & Dragons (1974), where in a typical dungeon campaign there would exist ane powerful enemy acting as the boss of the weaker minions that players would face up beforehand, in the aforementioned sense as a offense dominate, which later inspired the boss battles of function-playing video games.[18]

The beginning interactive video game to characteristic a boss was dnd, a 1975 role-playing video game for the PLATO system.[20] [21] [22] 1 of the earliest dungeon crawls, dnd implemented many of the core concepts of Dungeons & Dragons.[21] The objective of the game is to remember an "Orb" from the bottommost dungeon.[23] The orb is kept in a treasure room guarded by a high-level enemy named the Gilt Dragon. Only by defeating the Dragon can the player claim the orb, complete the game and be eligible to appear on the loftier score listing.[twenty]

In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai, a jidaigeki-themed martial arts activity game where the player samurai fights a number of swordsmen before confronting a more powerful boss samurai.[24] SNK'due south Sasuke vs. Commander, released in October 1980,[25] is a ninja-themed shooting game where the player graphic symbol fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns.[26] It was i of the earliest games with multiple boss encounters, and one of SNK's earliest games.[27] Phoenix, released in December 1980,[28] is a fixed shooter where the actor transport must fight a behemothic mothership in the fifth and final level.[29] Namco's shoot 'em upward Galaga (1981) used the term "boss" for a stronger blazon of enemy.[30] At several points in Namco'southward vertically scrolling shooter Xevious (1982), the player must defeat an Andor Genesis mothership to advance.[31]

In side-scrolling character activity games such as trounce 'em ups, Irem's 1984 arcade game Kung-Fu Primary established the end-of-level boss battle construction used in these games, with the player character progressing through levels (represented by floors of a temple) and fighting a boss character at the terminate of each level;[xix] [31] in plough, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death, where Lee's character fights a unlike boss grapheme on each floor as he ascends a pagoda.[xix] The game was distinctive for giving both the player character and each dominate a health meter,[31] [32] which leads to the game temporarily becoming a one-on-one fighting game during dominate battles, a concept that Kung-Fu Primary designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom.[31] [33] The term "dominate" was used in reference to the game's concluding boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer, while he used the term "super baddies" for the terminate-of-level bosses.[34]

Sega's arcade game Fantasy Zone (1986) popularized the concept of a boss blitz, a stage where the player faces multiple previous bosses over again in succession.[35] American magazine Nintendo Power has been credited with popularizing the term "boss" for video games around 1988.[18]

Come across also [edit]

  • Glossary of video game terms

References [edit]

  1. ^ Burt, Andy (2008–4). "No More Heroes: The Killer Boss Guide". GamePro. vol. 235. p. 66.
  2. ^ Schroder, Ben (xv November 2006). "The Top 7... Big Bosses". GamesRadar+. Archived from the original on 8 March 2014. Retrieved half dozen June 2013.
  3. ^ "Roshan Dota 2 Guide". FirstBlood®. 17 Oct 2018. Retrieved 25 September 2019.
  4. ^ "Heroes of the Tempest: How to Fully Use Boss and Mercenary Camps - Articles - Dignitas". team-dignitas.net. 27 October 2017. Retrieved 25 September 2019.
  5. ^ "Cuphead review – a uniquely cute and worthwhile challenge". VentureBeat. 7 October 2017. Retrieved 25 November 2019.
  6. ^ a b "Warning Forever – Showtime Person Scholar". www.firstpersonscholar.com. 17 June 2015. Retrieved 6 February 2020.
  7. ^ Thompson, Clive (6 May 2004). "Tough Love: Can a video game be also hard?". Slate. Archived from the original on ten Feb 2009. Retrieved ane March 2009.
  8. ^ a b "The Next Generation 1996 Lexicon A to Z". Side by side Generation. No. 15. Imagine Media. March 1996. p. 30.
  9. ^ Roper, Chris (17 Oct 2005). "Shadow of the Colossus Review". IGN. Archived from the original on 31 May 2012. Retrieved eighteen November 2014.
  10. ^ Ryckert, Dan (27 September 2011). "The Fable of Zelda's Ten Best Bosses". Game Informer . Retrieved 5 March 2021.
  11. ^ Dodson, Joe (fifteen Oct 2007). "Dance Trip the light fantastic toe Revolution: SuperNOVA 2 Review". GameSpot . Retrieved five March 2019.
  12. ^ Houghton, David (16 October 2013). "8 tired boss fight tropes that need to die". GamesRadar . Retrieved 5 March 2021.
  13. ^ "The Next Generation 1996 Lexicon A to Z: Sub-boss". Side by side Generation. No. fifteen. Imagine Media. March 1996. p. 41.
  14. ^ Rossi, Matthew (thirteen June 2012). "Know Your Lore: The truthful end boss of Mists of Pandaria?". Engadget . Retrieved xx June 2019.
  15. ^ a b Scorpia (Baronial 1994). "Scorpia The Avatar". Scorpia's Sting. Computer Gaming World. No. 121. pp. 29–33. Archived from the original on 2 January 2018. Retrieved 21 November 2017.
  16. ^ a b Kaiser, Rowan (thirteen July 2010). "Stop Killing the Foozle!". The Escapist. Archived from the original on 22 December 2017. Retrieved twenty December 2017.
  17. ^ Scorpia (20 May 2009). "Looking Evil". Scorpia's Gaming Lair. Archived from the original on 7 Apr 2016. Retrieved 11 Nov 2018.
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  19. ^ a b c d Stuart, Keith (9 April 2014). "Bruce Lee, UFC and why the martial arts star is a video game hero". The Guardian . Retrieved twenty July 2020.
  20. ^ a b "Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett'south DND". Armory.com . Retrieved 8 Apr 2008.
  21. ^ a b "dnd (The Game of Dungeons)". Universal Videogame List. Archived from the original on 13 November 2007. Retrieved nine April 2008.
  22. ^ Lee, Tyler (28 September 2015). "An annotated history of video game boss battles". Polygon . Retrieved 25 November 2019.
  23. ^ Barton, Matt (23 February 2007). "The History of Calculator Role-Playing Games Part ane: The Early Years (1980–1983)". Gamasutra . Retrieved 5 March 2019.
  24. ^ "1980". Sega Arcade History. Famitsu DC (in Japanese). Enterbrain. 2002. pp. 40–42 (40).
  25. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Bureau. p. 18. ISBN978-4990251215.
  26. ^ "Arcade Archives: Sasuke vs. Commander for Nintendo Switch". Nintendo.com. 13 February 2020. Retrieved 4 Apr 2021.
  27. ^ Moyse, Chris (14 February 2020). "SNK obscurity Sasuke vs. Commander returns on PS4 and Switch". Destructoid . Retrieved ten March 2022.
  28. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game Listing: Domestic • Overseas Edition (1971–2005)] (in Japanese). Nippon: Amusement News Agency. pp. 42, 114. ISBN978-4990251215.
  29. ^ Sterbakov, Hugh (5 March 2008). "The 47 Well-nigh Diabolical Video-Game Villains of All Time". GamePro. Archived from the original on ix March 2008. Retrieved 28 Apr 2008.
  30. ^ "The reason why boss battles will never die". GamesRadar. 15 July 2015. Retrieved ane May 2021.
  31. ^ a b c d Williams, Andrew (16 March 2017). History of Digital Games: Developments in Fine art, Design and Interaction. CRC Printing. pp. 76, 143–half dozen. ISBN978-ane-317-50381-i.
  32. ^ Lendino, Jamie (27 September 2020). Attract Fashion: The Ascension and Fall of Money-Op Arcade Games. Steel Gear Press. pp. 289–90.
  33. ^ Leone, Matt (7 July 2020). "Street Fighter i: An oral history". Polygon. Vocalism Media. Retrieved 16 July 2020.
  34. ^ Roberts, Mike (May 1985). "Coin-Op Connection". Reckoner Gamer. No. ii. United Kingdom: Argus Press. pp. 26–7.
  35. ^ "Fantasy Zone – 2014 Programmer Interview". Shooting Gameside. Vol. x. 26 September 2014. Retrieved 4 May 2021.

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Source: https://en.wikipedia.org/wiki/Boss_(video_games)